Using javax.vecmath for matrices

Started by Andrew_3ds, April 22, 2015, 02:15:46

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Kai

I'm too kinda beginning to like JOML for its simplicity and minimalism and also its clarity and "didactic strength," because somehow using it one also begins to get a better feeling/understanding of OpenGL and all that transformation stuff, too.
It also begins to reach a point where it becomes quite useful for real-world applications.
A few more small screws here and there and I think it's done and we can make JOML a new official subproject in the LWJGL family. :)
For all those people out there searching for a Java vecmath library to use with LWJGL 3...