Why don't you try it yourself?
If you have at least a Java 1.6 JRE then it should work.
It also depends on what exactly you mean by "LWJGL".
If, for example, you want to use the OpenGL binding of LWJGL to create an OpenGL application with an OpenGL context version supported by your graphics card/driver, then it should work.
You should just give it a try: Download LWJGL from lwjgl.org/download, get a JDK or use an IDE with integrated compiler and try build and start the getting started demo at lwjgl.org/guide.