Hi,
My mouse wheel delta is always in multiples of 120. I looked through the code and couldnt find anything significant relating to 120 so I thought I would ask if anyone knows what the 120 relates to? and how I should handle it?
Is it an arbitrary value where...
float notchMoves=DeltaWheel/120; will be sufficient handling in all situations?
is the 120 an OS set value that the user can configure to change the amount of delta movement?
I look forward to your replies and thanks in advance.
Regards