Is it possible to compile LWJGL 3 on ARM?

Started by atok, January 19, 2015, 14:54:13

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atok

Using this http://rogerallen.github.io/jetson/2014/07/31/minecraft-on-jetson-tk1/ tutorial, I managed to compile and run LWJGL 2.9.2 on Odroid C1 board (Lubuntu 14.04, OpenGL ES).
Is it possible to compile LWJGL to use OpenGL ES on ARM ?

spasi

It should be possible, LWJGL 3 is much simpler than 2 in this regard. But there's currently no support for it in the build scripts and there are no OpenGL ES bindings either.