I tried using both methods of OpenAL in the silenceEngine and the fluxware-game engine, but each time I tested the sound object, I keep get this same error:
AL lib: (EE) UpdateDeviceParams: Failed to set 44100hz, got 48000hz instead
I enjoyed learning from both methods, I am thinking about writing my own method of using openAL because I have been playing around with library and started to understand what each class file does. I think the hardest part is to figure out how to read a wav file and load it into a buffer for OpenAL to play.