I think there is an error with the getting started code. Getting the latest build, it would seem that
import org.lwjgl.glfw.*;
import static org.lwjgl.glfw.GLFW.*;
needs to be changed to
import org.lwjgl.system.glfw.*;
import static org.lwjgl.system.glfw.GLFW.*;
Also, for some reason import static org.lwjgl.glfw.Callbacks.*; cannot be found, so any callbacks arent working for me with the demo code,
1. Can someone confirm this to me.
2. Concerning what happens AFTER you build LWJGL3, can you provide any documentation on how we can deploy LWJGL3 so that it resembles what a release version looks like (with appropriate jar files and disruptor, along with natives). Is this process automated through a script, if so how is it used.
Thanks
--d4n1