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[FIXED] GLFW.glfwCreateWindow produces odd results

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[FIXED] GLFW.glfwCreateWindow produces odd results
« on: June 17, 2014, 18:07:14 »
Well, I'm back, but with a bug of some sort, or something...

Here's the code that I have, that once in a blue moon produces very interesting results...
Code: [Select]
long handle = GLFW.glfwCreateWindow(1280, 720, "HELLO WORLD", MemoryUtil.NULL,  MemoryUtil.NULL);
Occasionally what I get in System.out is something like this:
Code: [Select]
cur_cycle = 2, issue_cycle = -1, ready_cycle = 0
cur_cycle = 3, issue_cycle = -1, ready_cycle = 3
cur_cycle = 2, issue_cycle = -1, ready_cycle = 1
cur_cycle = 3, issue_cycle = -1, ready_cycle = 1

That's not the entire thing (I've got it stored in a file if it's needed), and every time it occurs it seems to be the same.
I've never seen anything like that, so I've got no clue what any of it mean, and I'm not getting any results on Google either... ???

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Offline spasi

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Re: [BUG] GLFW.glfwCreateWindow produces odd results
« Reply #1 on: June 17, 2014, 18:14:12 »
I have no clue what that is, haven't seen it before.