Is it possible to use LWJGL with the SWT binding and have a fullscreen application that use SWT user interface components?
I want to build a fullscreen application that has a rich user interface, uses an existing UI toolkit (SWT/AWT/SWING), uses OpenGL and is fully hardware accelerated. Can this be done with any existing java opengl binding?
So far everywhere I have turned it has been have a nice UI and run windowed or no UI and run fullscreen. Please tell me there is a way to do this!
Thanks,
- John