(Sorry in advance if this is not the right place for Minecraft related questions but...)
Minecraft crashes after populating the world just before the start (problem is NOT present while using nvidia binary driver):
# SIGSEGV (0xb) at pc=0x704257e9, pid=15500, tid=3065318208
#
# JRE version: Java(TM) SE Runtime Environment (7.0_55-b13) (build 1.7.0_55-b13)
# Java VM: Java HotSpot(TM) Client VM (24.55-b03 mixed mode linux-x86 )
# Problematic frame:
# C [nouveau_dri.so+0x2507e9] nouveau_drm_screen_create+0x26ae9
Stack: [0xb6b00000,0xb6b51000], sp=0xb6b4f980, free space=318k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C [nouveau_dri.so+0x2507e9] nouveau_drm_screen_create+0x26ae9
Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j org.lwjgl.opengl.ARBOcclusionQuery.nglGetQueryObjectuivARB(IIJJ)V+0
J bom.a(II)V
J bom.a(Lsu;ID)I
j bof.a(FJ)V+638
j bof.b(F)V+492
j ban.ak()V+303
j ban.f()V+72
j net.minecraft.client.main.Main.main([Ljava/lang/String;)V+1007
v ~StubRoutines::call_stub
could you give some advices how to deal with it? I've tried the newest xorg driver / mesa from xorg-edgers and lwjgl 2.9.2 (also with manually compiled natives).
PS the OS is Xubuntu 14.04.