0.9 & glMatrixMode

Started by Optus, April 16, 2004, 15:22:02

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I've found that any of my code that calls GL11.glMatrixMode(GL11.GL_MODELVIEW_MATRIX), or with GL11.GL_PROJECTION_MATRIX, will always throw an OpenGLException when it gets to Window.update();

The message is Invalid OpenGL enum (1280).   Does this happen to anyone else?


I think the correct enums are GL_PROJECTION and GL_MODELVIEW.

- elias