So, all my rendering code works perfectly.
The new problem is the stupid game update system witch is slow on AMD CPU and fast on Intel CPU ! In plus with Intel CPU you have sometimes lags due to non called update voids during 1, 2 seconds !
So why my timing system don't wan't to update my game correctly ?
Here is the timing code (in the !Display.isCloseRequested loop) :
--PRIVATE--
The getTime() void now :
--PRIVATE--
Normaly the update void need to be called every milliseconds in real life.
Thanks by advance,
Yuri6037