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Can't get the correct result

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Can't get the correct result
« on: March 30, 2004, 21:07:59 »
I'm trying to get view dependant Cube mapping which can be made by multiplying the Texture matrix by the inverse model view.
I'm doing everything the way it's meant to be done, and yet shit won't work correctly
Look into the function drawRoom(float size) in GLScene...grrrrrr I'm so pissed off
PS: U can omit the code calling drawSceneShadedElements() where shaders are called...