I was wondering how the OpenGL syntax is translated to the LWJGL. I want to make a game, and I can get an OpenGL book, but how do the syntax calls transfer to the LWJGL? e.g. glBindBuffer() = ?
UPDATE: I'm looking at the LWJGL Javadoc, and now I'm wondering how LWJGL syntax is similar to native C syntax e.g. glVertex3f(1.0f, 1.0f, 1.0f) == C Syntax?