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Lightweight Java Gaming Library
LWJGL/Slick texture wrapping
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LWJGL/Slick texture wrapping
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Bingo90
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Re: LWJGL/Slick texture wrapping
«
Reply #30 on:
September 27, 2013, 14:32:31 »
Well, I just found out, that GL12.GL_CLAMP_TO_EDGE does the same that the half pixel correction does. The problem is I can't change the texture loading code because I'm loading the textures with slick.
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