Hello!
I'm new to these forums and I have run into a problem. I can load the sprites from the atlas completely fine, but the problem occurs when I try to bind the BufferedImage texture, which is not supported. So, I load the atlas, get the subimages but I can't bind them as textures. Is there a way to convert a BufferedImage to a working texture without 500 packages of premade code? Well, if you have any good solutions for this problem it'll certainly be appreciated.
Thank you.