GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GL11.glOrtho(-5, 5, -5, 5, -1, 5); GL11.glMatrixMode(GL11.GL_MODELVIEW); float x = 0; while (!Display.isCloseRequested()) { Display.update(); GL11.glClear(GL11.GL_DEPTH_BUFFER_BIT|GL11.GL_COLOR_BUFFER_BIT); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glColor3f(1, 0, 0); GL11.glRotatef(x+=0.01f, 1, 1, 1); GL11.glBegin(GL11.GL_QUADS); GL11.glColor3f(0.0f,1.0f,0.0f); // Set The Color To Green GL11.glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Top) GL11.glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Top) GL11.glVertex3f(-1.0f, 1.0f, 1.0f); // Bottom Left Of The Quad (Top) GL11.glVertex3f( 1.0f, 1.0f, 1.0f); // Bottom Right Of The Quad (Top) GL11.glColor3f(1.0f,0.5f,0.0f); // Set The Color To Orange GL11.glVertex3f( 1.0f,-1.0f, 1.0f); // Top Right Of The Quad (Bottom) GL11.glVertex3f(-1.0f,-1.0f, 1.0f); // Top Left Of The Quad (Bottom) GL11.glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Bottom) GL11.glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Bottom) GL11.glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red GL11.glVertex3f( 1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Front) GL11.glVertex3f(-1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Front) GL11.glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Front) GL11.glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Front) GL11.glColor3f(1.0f,1.0f,0.0f); // Set The Color To Yellow GL11.glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Back) GL11.glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Back) GL11.glVertex3f(-1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Back) GL11.glVertex3f( 1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Back) GL11.glColor3f(0.0f,0.0f,1.0f); // Set The Color To Blue GL11.glVertex3f(-1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Left) GL11.glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Left) GL11.glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Left) GL11.glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Left) GL11.glColor3f(1.0f,0.0f,1.0f); // Set The Color To Violet GL11.glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Right) GL11.glVertex3f( 1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Right) GL11.glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Right) GL11.glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Right) GL11.glEnd(); GL11.glLoadIdentity(); }