I would like to ask two to three nooby-questions about LWJGL and OpenGL
I started learning OpenGL/LWJGL via Ninjacave and "TheCodingUniverse" (currently at video #11) Tutorials. These are quite good tutorials HOW to program, but unfortunatly he doesn't explain often WHY certain methods are used, so I always need to do researches.
So, while doing researches, I found "vertex is deprecated, dont use it"-conversations, and began wondering if it's useful to learn from these tutorials IF they are using deprecated methods.
Also, it is said that it's possible to understand other OpenGL Tutorials (for C/C++ developers), but checking some out, I can't get into it.
So my questions are:- Is it wise to continue looking for tutorials using deprecated methods?
- If it is: Shall I keep going with theCodingUniverse, even though it only covers OpenGL in 2D?
- Would you recommend certain beginnerfriendy-Tutorials/Books to start with?
(I checked many tuts/books, but can't figure out which are good to start with.)
I know that you can't become an OpenGL pro in a few weeks, but also would love to hear some advice which you could give a nooby on his first few steps
Thanks a lot for every answer, cause right now I feel a bit like a lost lamb.
(*PS: Of course I checked the search function, which already helped me solving some other issues)