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View matrix and camera rotation (OpenGL 3.2)
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View matrix and camera rotation (OpenGL 3.2)
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Akzyl
2
View matrix and camera rotation (OpenGL 3.2)
«
on:
February 11, 2013, 21:59:04 »
Hello.
Can you help me with a little problem i'm trying to rotate camera (you know LOK UP, LOOK DOWN, TURN LEFT, TURN RIGHT).
Based on
The Quad with Projection, View and Model matrices
http://lwjgl.org/wiki/index.php?title=The_Quad_with_Projection,_View_and_Model_matrices
i assume that i need to do something with viewMatrix but I have no idea how to go about it.
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basil
81
Re: View matrix and camera rotation (OpenGL 3.2)
«
Reply #1 on:
February 14, 2013, 23:39:57 »
you need basic understanding on how opengl handles a matrix
http://www.khronos.org/opengles/sdk/1.1/docs/man/glLoadIdentity.xml
select matrix, load-matrix etc.
maybe that helps too :
http://www.songho.ca/opengl/gl_transform.html
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