View matrix and camera rotation (OpenGL 3.2)

Started by Akzyl, February 11, 2013, 21:59:04

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Akzyl

Hello.
Can you help me with a little problem i'm trying to rotate camera (you know LOK UP, LOOK DOWN, TURN LEFT, TURN RIGHT).
Based on
The Quad with Projection, View and Model matrices
http://lwjgl.org/wiki/index.php?title=The_Quad_with_Projection,_View_and_Model_matrices

i assume that i need to do something with viewMatrix but I have no idea how to go about it.

basil