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[CLOSED] Oculus Rift Support

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Re: [RFE] Oculus Rift Support
« Reply #15 on: May 22, 2013, 19:17:16 »
I agree with Mazon. There is no need to integrate Rift into LWJGL. A standalone project would be sufficient. I haven't tried JRift yet but I will do so now that it has OS X support ;D

Btw: basic Razer Hydra access from Java worked very well for me using JNA. There was no other native code necessary to get that working. It's basically only calling the functions in the Hydra .so/.dll.

If and how all of that consolidates into some "LWJVR" project one day remains to be seen but IMHO that's a separate project.

EDIT: As a proud Rift owner I can tell you that all you've heard/read about it is really true! The good and the bad ... but really there is more good than bad. Especially things where you sit in some cockpit work really really well  8)
« Last Edit: May 22, 2013, 19:20:17 by void256 »