VBO, VAO and Display lists - which one?

Started by TonytheD, December 14, 2012, 23:21:11

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TonytheD

I've recently been looking into LWJGL(still kind of an amateur at it) I'm trying to make some kind of top down 2D prototype for a game, I've ruled out using methods like immediate mode as they are the slowest, but I've been looking at the more harder methods like VBO and VAO and I've got a few question on these methods:


  • Which of these methods are the fastest in terms of loading/rendering a lot of images?
  • In what circumstances  would you use each method?
  • How much faster would the application/games be using each of these methods, rather than the slower methods like immediate mode?
  • How hard is it to implement each method?
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