I also draw each triangle to morph the models in real time, to do that with OpenGL 2.0> I have to recruit some designer and build a huuuuge toolchain... programmer art FTW!
no backwards compatibility was the best thing they could have done.
Rubbish! I used to do fixed pipe line and converted over to modern opengl. My morph classes didn't change a single bit, I just changed the classes that used the new morph data. When you full understand opengl 2.0+ you will see how much easier you can do things. The shift mentally is quite a large leap but once you are there you will understand why its better. Stick with it
So again necro, but now it seems we have a driver for desktop OpenGL on RaspberryPi, doesen't that open up for all sorts of fun? See this post in particular about LWJGL: https://www.raspberrypi.org/forums/viewtopic.php?p=804047#p804047How about a desktop OpenGL LWJGL build for the Rpi now?