After reporting GL_RED and GL_BGRA, I got some more reports of duplicates. I will start to compile a list of all duplicate variables that have the same value:
- GL_FLOAT, found in GL11, ARBVertexShader, ARBShaderObjects, and AMDPerformanceMonitor. Should be only in GL11.
- GL_UNSIGNED_INT, found in GL11, AMDPerformanceMonitor, and EXTGpuShader4. Should be only in GL11.
- GL_RED, another duplicate found in ARBTextureRg. Should be only in GL11.
To find these duplicates, I search in google: "site:lwjgl.com/javadoc <enum>"