Hello you guys here.
I hope you can help me with ideas.
I want to have a cursor working similar to Mouse.setCursor(...), but rendered on the OpenGL context itself, cause I 1. need full transparency palett, and 2. want to render things on top of the cursor.
I have tried out things with Mouse.setGrabbed(...) and positioning the cursor right, after the cursor went outside the window. But that does not work like expected. Also Mouse.clipMouseCoordinatesToWindow(..,) does not work for me?!?