[SOLVED] How to update a Vertex Buffer Object?

Started by jangl, June 25, 2012, 16:19:43

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jangl

Hello,

I'm currently trying to program a game and as far as loading objects into VBOs it works. But now I want to implement bone animations and therefore I need to manipulate the data of an VBO.
What is the correct way with the best performance to do that?
Somehow I can't find any references to that topic specifically using LWJGL on the internet.

Thanks in advance,
Jan


jangl

Hi,

Thank you for the link. The method GL15.glBufferSubData really did the job. :)

Regards,
Jan