Hello, I am a new member here and I would ask one question regarding 2D tiled game design.
I am making a MotherLoad inspired digger game and am doing pretty well, but don't know how I should go about one graphical aspect of the game - the borders of the dirt tiles.
This is how the randomly generated level looks now:
(That creeper face was totally not intended.)
The tileset I am using/developing:
And this is how MotherLoad level looks like:
The question is simple, how should I approach round corners on tiles? Alpha blending or some other trickery?