glDrawElements and low FPS

Started by newb, May 22, 2012, 16:56:21

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Fool Running

You might check to make sure you aren't generating any OpenGL errors by calling org.lwjgl.opengl.Util.checkGLError(). Sometimes they don't actually crash your program or prevent rendering but might slow it down a lot.
Programmers will, one day, rule the world... and the world won't notice until its too late.Just testing the marquee option ;D


Ahh okay,
good idea! Ill check that out.