I'm trying out the integration between AWT Applet and LWJGL. I followed some of the examples posted on the wiki, and managed to write my own basic applet that uses a LWJGL Display to handle OpenGL rendering. Everything works fine, with the exception of two minor quirks:
1) When I start the applet, I get a message "Make pbuffer: 300 x 300" in the console. It seems like a initialization notification. Is it possible to suppress it?
2) Also when I start the applet, and for only one time, I get an "invalid drawable" message. It seems that something went wrong when initializing the canvas or the display, however it doesn't appear to have any effect. But still makes me think that I'm doing something incorrectly in the setup.
These two messages only appear when I run the applet on Mac OSX (tested both on Snow Leopard and Lion using LWJGL 2.8.3). The code for the full application is here: http://pastebin.com/FWaiDz2v
Any feedback will be appreciated.