Hi,
I am learning lwjgl now a days.
My query is that as in our game loop we call update on entities and then call render(which renders/draws the entity on screen)
then why does FPS(frame per second) parameter impacts our game, as we are manually calling render from our game loop.
As far as I understand, FPS determines the rate at which entities are drawn/rendered by graphics engine of game,but as we are
ouselves calling render method then it means for every update there is a render, so why is FPS so important
and so much heavily figures in game related documents, articles etc?
Please clarify.