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[FIXED] LWJGL 2.8.2 and MacOSX 10.5.8

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Offline Faust

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[FIXED] LWJGL 2.8.2 and MacOSX 10.5.8
« on: January 13, 2012, 11:19:35 »
Hi,

i can't get LWJGL running under MacOSX 10.5.8. I am sure that previous versions were running under this osx version.
Were there some restrictions changed or am i doing something wrong?

I am running my application using Java 1.6.0. And the Mac has an Intel Core Duo CPU.

There error message is indicating an unsatisfied link error, but i am using the correct natives.
As far as i know my application has no problem running under newer OSX versions.

Code: [Select]
java.lang.UnsatisfiedLinkError: /Users/test/Documents/workspace/corona/lib/LWJGL-2.8.2/native/macosx/liblwjgl.jnilib:  Symbol not found: _OBJC_CLASS_$_NSOpenGLLayer   Referenced from: /Users/test/Documents/workspace/corona/lib/LWJGL-2.8.2/native/macosx/liblwjgl.jnilib   Expected in: /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1827)
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1742)
at java.lang.Runtime.loadLibrary0(Runtime.java:823)
at java.lang.System.loadLibrary(System.java:1045)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)

Any help suggestions are welcome.
Thanks in advance.
« Last Edit: January 18, 2012, 10:28:02 by kappa »

Re: LWJGL 2.8.2 and MacOSX 10.5.8
« Reply #1 on: January 13, 2012, 11:38:28 »
This has been asked here: http://lwjgl.org/forum/index.php/topic,4371.msg23631.html#msg23631

A potential fix has also been commited to svn in the nightly builds, try one of those.

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Offline Faust

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Re: LWJGL 2.8.2 and MacOSX 10.5.8
« Reply #2 on: January 13, 2012, 12:06:44 »
Thanks

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Offline kappa

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Re: [BUG] LWJGL 2.8.2 and MacOSX 10.5.8
« Reply #3 on: January 13, 2012, 12:20:15 »
please do confirm if nightly builds work for you.