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Trying to use velocity with a rendered box.

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Trying to use velocity with a rendered box.
« on: January 01, 2012, 04:20:13 »
I'm working on the basis for a game, and I've been trying to implement a system for velocity. I have the basis, but it only goes one way, to the right, or adding to the X value.
Code: [Select]
import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.input.Keyboard.*;


import org.lwjgl.LWJGLException;
import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;

public class Player {

public Player() {

}
public void start() {
try {
Display.setDisplayMode(new DisplayMode(800,600));
Display.create();
}
catch (LWJGLException e) {
e.printStackTrace();
System.exit(0);
}

initGL();

while(!Display.isCloseRequested()) {
double yc = y;
renderGL();



if(isKeyDown(KEY_W)) y -= 5;
if(isKeyDown(KEY_S)) y += 5;
if(isKeyDown(KEY_A)) x -= 5;
if(isKeyDown(KEY_D)) x += 5;

x += velocity;


if(isKeyDown(KEY_A) || isKeyDown(KEY_D))velocity = 5;
if(!isKeyDown(KEY_A) && !isKeyDown(KEY_D))velocity -= .1 ;
System.out.println(velocity);


System.out.println(x);
if(velocity < 0) velocity = 0.0;
if(yc != y) r = 0;




if(y < 0) y = 0;
if(y+100 > 600) y = 500;
if(x < 0) x = 0;
if(x+100 > 850) x = 750;


r += 1;
y += .8 * r;
if(y+100 > 600) r = 0;





Display.update();

}

Display.destroy();
}

public void renderGL() {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glColor3f(0.0f,1.0f,0.0f);


glBegin(GL_QUADS);
glVertex2d(x,y);
glVertex2d(x,y+100);
glVertex2d(x+50,y+100);
glVertex2d(x+50,y);
glEnd();
}

public void initGL() {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0,800,600,0,1,-1);
glMatrixMode(GL_MODELVIEW);

}

public static void main(String[] args) {
Player displayer = new Player();
displayer.start();
}
public double x = 100;
public double y = 500;
public int r = 1;
public double velocity = 0;

}
Any suggestions to make it go both ways?
Coder, Mastermind, Friend

Re: Trying to use velocity with a rendered box.
« Reply #1 on: January 02, 2012, 19:52:54 »
You might want to use a direction vector or as you seem to do 2D an inverted direction flag. And then add the velocity as it :)