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[FIXED] NPE in Display.destroy()

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Offline princec

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[FIXED] NPE in Display.destroy()
« on: October 18, 2011, 15:40:57 »
Display.destroy() forgets to guard against the case that it hasn't yet been created, causing an NPE trying to access drawable. I'd fix it meself but I'm not set up to do it at the mo.

Cas :)

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Offline Matzon

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Re: [FIXED] NPE in Display.destroy()
« Reply #1 on: October 18, 2011, 17:25:11 »
fixed in r3681