Hello Guest

[CLOSED] LWJGL Context Sharing Bug on Mac

  • 3 Replies
  • 9149 Views
[CLOSED] LWJGL Context Sharing Bug on Mac
« on: September 05, 2011, 02:08:32 »
When a person tries to run my LWJGL game, Micron, on a Mac he gets the following error:

Code: [Select]
Sun Sep 04 21:59:35 EDT 2011 INFO:Use Java PNG Loader = true
Sun Sep 04 21:59:36 EDT 2011 INFO:Initialising sounds..
2011-09-04 21:59:36.619 java[1663:d07] Error loading /Library/Audio/Plug-Ins/HAL/Digidesign CoreAudio.plugin/Contents/MacOS/Digidesign CoreAudio: dlopen(/Library/Audio/Plug-Ins/HAL/Digidesign CoreAudio.plugin/Contents/MacOS/Digidesign CoreAudio, 262): no suitable image found. Did find:
/Library/Audio/Plug-Ins/HAL/Digidesign CoreAudio.plugin/Contents/MacOS/Digidesign CoreAudio: no matching architecture in universal wrapper
2011-09-04 21:59:36.620 java[1663:d07] Cannot find function pointer NewDigiCoreAudioPlugIn for factory B8A063B5-2F3D-444A-88CB-D0B8F1B22042 in CFBundle/CFPlugIn 0x1001c66f0 </Library/Audio/Plug-Ins/HAL/Digidesign CoreAudio.plugin> (bundle, not loaded)
Sun Sep 04 21:59:36 EDT 2011 INFO:- Sound works
Sun Sep 04 21:59:36 EDT 2011 INFO:- 64 OpenAL source available
Sun Sep 04 21:59:36 EDT 2011 INFO:- Sounds source generated

What should I do to fix this?

*

Offline Matzon

  • *****
  • 2242
Re: LWJGL Context Sharing Bug on Mac
« Reply #1 on: September 05, 2011, 05:31:01 »
looks like a thirdparty openal thingy or something - injected itself via framework loaders.
Not something we load at least.

Not something we can fix, nor do I have any experience about that particular OpenAL implementation

*

Offline Matzon

  • *****
  • 2242
Re: LWJGL Context Sharing Bug on Mac
« Reply #2 on: September 05, 2011, 05:32:13 »
surely a wrong topic?

Re: LWJGL Context Sharing Bug on Mac
« Reply #3 on: September 05, 2011, 14:49:51 »
Oops, yeah, I thought this was linked to another bug which I'm pretty sure involves improper context sharing.