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why the slowdown?

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why the slowdown?
« on: August 06, 2011, 16:02:45 »
I have an older computer, 800mhz processor and a radeon 9250 gfx card. it can run quake2 on opengl mode with a playable framerate. but when i run my LWJGL program, whic only renders 4 quads, it only goes at 6 frames per second. so why is my program going so slow?

i added a version check to my program. it says:
vendor: Microsoft Corporation
version: 1.1.0
renderer GDI Generic

quake2, however, says that the renderer is direct3d.

why is quake2 using the direct3d wrapper, but my program is using the software renderer?