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[FIXED] Adopt new JAWT API on Mac OS X so that Plugin2 will work.

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Re: [FIXED] Adopt new JAWT API on Mac OS X so that Plugin2 will work.
« Reply #15 on: September 05, 2011, 07:02:17 »
Latest nightly #1326 gives following exception (basic applet) :( :

Code: [Select]
Exception in thread "Thread-15" java.lang.NullPointerException
at org.lwjgl.opengl.MacOSXPeerInfo.<init>(MacOSXPeerInfo.java:51)
at org.lwjgl.opengl.MacOSXCanvasPeerInfo.<init>(MacOSXCanvasPeerInfo.java:49)
at org.lwjgl.opengl.MacOSXDisplayPeerInfo.<init>(MacOSXDisplayPeerInfo.java:48)
at org.lwjgl.opengl.MacOSXDisplay.createPeerInfo(MacOSXDisplay.java:245)
at org.lwjgl.opengl.DrawableGL.setPixelFormat(DrawableGL.java:61)
at org.lwjgl.opengl.Display.create(Display.java:897)
at org.lwjgl.opengl.Display.create(Display.java:808)
at org.lwjgl.opengl.Display.create(Display.java:769)
at org.lwjgl.opengl.Display.create(Display.java:790)
at org.lwjgl.test.applet.GearsApplet$1.run(GearsApplet.java:57)

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Re: [FIXED] Adopt new JAWT API on Mac OS X so that Plugin2 will work.
« Reply #16 on: September 05, 2011, 08:46:56 »
That was my bad, related to the GL 3.2 support added recently. Should be fixed in the next nightly. Could you report any further issues in this thread please?