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New Engine: JAMGames Engine.

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New Engine: JAMGames Engine.
« on: June 07, 2011, 17:42:04 »
Hi!, i would like to show my new engine using lwjgl as backend for desktop application in facebook.

Here is the ugly demo :D
Facebook: http://apps.facebook.com/ponkmadness/
Direct Link: http://ponkgame.appspot.com/deployGameServlet.jsp

* Press 0 to create more balls!.

- Support opengl es 1.0, 1.1 and 2.0
- LWJGL as backend for desktop application (Windows, Linux, Mac)
- Android supported.
- Full support of JBox2D library.
- Full support of NiftyGUI library.
- Packages for deploying games in facebook, android and myspace.
- Tools for creation of nifty ui and jbox2D objects.
Todo >> Next version:
- GPU support for jBox2D.

« Last Edit: June 07, 2011, 17:52:03 by Wolftein »

Re: New Engine: JAMGames Engine.
« Reply #1 on: June 08, 2011, 11:13:12 »
Don't you need to supply a download link? (For accessing the code, I mean.) Or is this not an open source/open development engine?

Other than that, nice work. Is that a physics system running, or simply some velocity/sphere collision code?

Additionally, does you engine support continuous input? I noticed that the controllable block only moved when I tapped the key; it didn't move for the duration of the press. Is that just based on your particular implementation?
« Last Edit: June 08, 2011, 11:38:25 by CodeBunny »

Re: New Engine: JAMGames Engine.
« Reply #2 on: June 08, 2011, 12:47:10 »
Hi. it's not an open development engine, that's why i didn't suply a download link. The physics is running, it's an implementation of jbox2D with modifications and yes, it support continuous input. The engine didn't have a particular engine yet, those are simple actors (sprites).

Re: New Engine: JAMGames Engine.
« Reply #3 on: June 08, 2011, 13:07:28 »
Ah, I see.

Good luck with further development, then.

Re: New Engine: JAMGames Engine.
« Reply #4 on: June 14, 2011, 11:30:15 »
Directlink does not work =(
It says i have to java nor javaplugin installed. Weird.