Yes I do. My use of OpenGL has been tested from every angles, it's clearly ok. I was messing up redeclaring some byte arrays during FFT analysis of live audio streams. Nothing very serious.
YET ! now that my memory leak is fixed i end up having problems again with alBufferData.
If I comment the call to this function, the memory usage is a flat line.
When I uncomment it back, I eventually end up with an OutOfMemory exception, with a very fast increase of memory usage on each wav loading....
So the problem persists !
Meanwhile, I switched to javax classes to read audio files, but i would prefer using OpenAL (because I'm trying to use audio-visual 3D rendering)
Estraven.