Anyone have a new tutorial on lwjgl using OpenGL 3.x and above? Things like glBegin and quads are supposedly deprecated.
I'm trying to follow this
tutorial but getting stuck on a few parts in regard to bindBuffer/drawElements in the rendering section. (That is, it crashes).
In
drawElement (in lwjgl) what are the indices? A byteBuffer of the ids of the FloatBuffers that contain the vertexArray?