I don't mean to discourage your interest in LWJGL, but are you sure that's where you want to start? I recently learned the basics of the library myself, and it's definitely not the easiest thing to learn on the fly. jMonkeyEngine in particular has good documentation.
My honest opinion is that you should learn how to code for a higher-level library and then utilize that experience to understand the low level. On top of that, I would definitely not recommend LWJGL if you have zero programming experience (I don't think scripting is applicable, either). For one thing, there are relatively few tutorials proper, and while the NeHe lessons are good, they're for a different language entirely and certain aspects are old. That language hump wouldn't be too bad if you knew Java inside and out, but it's not a way to begin fresh.
Why set your sights on one particular library over another when you aren't advanced enough to know/require particulars? The packages kappa suggested seem like they would be much better suited to what you're trying to do. If you go with LWJGL, you're trying to learn Java, OpenGL, OpenAL, and low level game programming before you can even get anything going. You'll accomplish these things much faster if you take it in steps - learn java, then game programming, then OpenGL/OpenAL.