-Building LWJGL from source
I was going to write something up about this, but I couldn't figure out how to get it to work. Someone who actually compiles/builds the source regularly will have to help, as there is virtually no documentation or hints.
Obviously, it uses ant. I tried just running the default target, but it complains about missing Mac OS X files, which makes since because I'm on Linux currently. Doing "ant -p" doesn't show any OS-specific targets. Looking through build.xml, there are OS-specific targets, but I don't feel like searching for all of them and figuring out what needs to go first, etc. It should just be shown in "ant -p" anyway. I then tried running the ant build script in platform_build/linux_ant. It then complained about missing C headers files I believe. I have gcc (and g++), make, java, etc. all installed, so I don't know what else I would need to install and where.
Any help on this?