
I'm getting strange grid-like lines through my tiled map in my game when I translate my map's verts to certain values, (e.g: ~ %.66667).
I'm not using any blending or filtering, the map's tiles are 32x32 and are using a bitmap that is laid-out in 32x32 tiles.
I don't want to add extra empty space in my bitmap to cover the edges of the UVs if that's the problem...
Anyone have a quick-fix for this?