Looking for help

Started by Matzon, October 17, 2010, 07:17:42

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Matzon

Well, technically, it would be something that could be used to wow users as well as test that stuff works.
As such, I don't mind using an engine, however I *really* don't want to make this into a engine vs engine fight.

The fact that it is engine based, however, usually means that its of a somewhat large size?

bobjob

Here is my benchmark demo.
m considerably proud of the dynamic loading. the intial setup is very small to load, and it will load continual tests in the background
currently it loads the first particle test with the main classes and lwjgl. then loads test2 Model Display in the background then adds it to the class path. Havnt tested it in Linux.
Next test will be a reflection/refraction water shader demo that I have made.

http://have2chat.net/benchmark
and fullpage version here:
http://have2chat.net/benchmark/fullpage.html

Current Version:
* Small loader
* Particle Display Test
* Model Display Test

Things to do:
* fix model display test to use orignal models, and more of them.
* add result output after test end.
* add more tests
* add a run all option.

Evil-Devil

Or that realtime demo that had been postet some years ago:
http://lwjgl.org/forum/index.php/topic,2725.0.html

jediTofu

I'm sure that some people have made some games here licensed under an open source license ???

The only thing I might be adding is a better particle system demo.  Maybe I'll write the worst game ever in 2 days and post it lol.  Heck, I could start a game as a demo on Kenai, and allow everyone here to edit/add code.

What do people want to see as a demo?  I guess that's the question....
cool story, bro

bobjob

if you guys make any open source demos, I can always place them in the benchmark test.


Matzon

Quote from: Evil-Devil on October 26, 2010, 13:37:29
Or that realtime demo that had been postet some years ago:
http://lwjgl.org/forum/index.php/topic,2725.0.html
I actually tried to webstart it - but had some issues with it - and dropped it. But stuff of that quality - not necessarily a complete demo - would be very nice to show off.

kappa

Quote from: Evil-Devil on October 26, 2010, 13:37:29
Or that realtime demo that had been postet some years ago:
http://lwjgl.org/forum/index.php/topic,2725.0.html

Oh cool, haven't seen that before, very impressive stuff. That would make a pretty cool demo, seems to use lwjgl 1.x though. If you have the source code available and would like I could have a go at updating it to lwjgl2 and create an online demo out of it?

Evil-Devil

Quote from: kappa on October 26, 2010, 18:29:28
Quote from: Evil-Devil on October 26, 2010, 13:37:29
Or that realtime demo that had been postet some years ago:
http://lwjgl.org/forum/index.php/topic,2725.0.html

Oh cool, haven't seen that before, very impressive stuff. That would make a pretty cool demo, seems to use lwjgl 1.x though. If you have the source code available and would like I could have a go at updating it to lwjgl2 and create an online demo out of it?
Feel free to contact the author as iam not the one ;) Maybe he is still checking for PMs.

basil

maybe I can catch kaneel since was on renoise.com

jediTofu

You could direct people to minecraft as a demo since it uses LWJGL lol.  The guy's made over a million dollars off of it.
cool story, bro

captobvious

I would like to help by bug testing. I am not a programmer though, but I run FreeBSD 8.1-STABLE x86_64. Um, what do y'all need help with?

Klinenator

Quote from: jediTofu on October 27, 2010, 04:16:58
You could direct people to minecraft as a demo since it uses LWJGL lol.  The guy's made over a million dollars off of it.

Does minecraft use just lwjgl or jmonkey also?

kappa

Quote from: Klinenator on November 08, 2010, 23:13:43
Does minecraft use just lwjgl or jmonkey also?
minecraft uses lwjgl directly.