Hello Guest

Textures "bleed"

  • 2 Replies
  • 2713 Views
Textures "bleed"
« on: August 25, 2010, 18:31:11 »
I hope someone can help me with this problem. One user is getting this on windows 64-bit with ATI:



And it should look something like this:



I'm guessing it's not lwjgl specific, but I thought it can't hurt asking if anyone here has seen it before

*

Offline Matzon

  • *****
  • 2242
Re: Textures "bleed"
« Reply #1 on: August 26, 2010, 07:41:37 »
and its not a driver issue?

*

Offline bobjob

  • ****
  • 394
  • LWJGL: WOW SO GOOD
Re: Textures "bleed"
« Reply #2 on: August 26, 2010, 09:35:27 »
just an idea.
Because the other textures seem to be working fine, Im thinking it might because the texture co-ordinates for the track are outside of 0 - 1.
Texture clamping outside of that range is handled differently with driver versions/video cards.