Got a lot of reports about the audio in Revenge of the Titans being "crackly". I could never reproduce it on my system (Vista64, i7). Still, there's no smoke without a fire.
Then a similar thing started happening at work now (we're using LWJGL2.4.2 at work as well). Basically, streaming audio plays fine until something else plays some audio. Not anything - just some things. WinAmp, for example, doesn't hurt streaming OpenAL at all. But simply playing a Windows sound like the system beep causes audio to crackle badly, as if one of the little audio buffers were getting snatched away from OpenAL without it knowing, and thus rendering silence (which sounds like crackling).
Anybody got any thoughts or experiences on this?
Cas
