Java ME SDK 3.0 and LWJGL

Started by doogiedog, October 16, 2009, 14:08:05

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doogiedog

Newbie question - How do I install the LWJGL Libraries to be used with Java ME SDK 3.0.

Evil-Devil

I doubt that LWJGL will work with Java ME as it is primary designed to work with the standard edition.
And the Mobile Device have to support OpenGL.

But for the question itself, in theory it might be used just as with the standard edition.

lightbringer

Or rather, there is no way it could work unless it is possible to create wrappers for a specific target platform's OpenGL library. LWJGL uses the native platform libraries underneath and right now that means Windows, Linux, MacOSX, or Solaris.