LWJGL and networking

Started by Tobbe A, October 24, 2003, 10:36:21

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Tobbe A

Hi,

I read somewhere that LWJGL doesn't "support" multithreading or whatever. This doesn't mean I can't use LWJGL in an application where I use a separate thread for my networking, does it?

// Tobias

elias

It does indeed "support" multithreading, but all LWJGL operations will have to be done from one thread. This is more an OpenGL restriction than a LWJGL restriction.

Everything else can be done from other threads.

- elias

princec

It's not even an OpenGL restriction, it's actually how the entire design of PC hardware is geared to work.

Cas :)