In the
Applet usage page on the wiki it says to use a AWTGLCanvas and use the specialized loader, and poof, you're done. I just can't figure out how to use this canvas with openGL lwjgl drawing (Using GL11 and Display and such).
If anyone could help me with this, or just tell me where to find the source of
the Applet demo, that would be awesome.
EDIT:Thanks to kappaOne in IRC, this thread is no longer needed. Looking closer at the Gears applet demo made it all clear.