Sorry, I was referring to the:
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glAlphaFunc(GL11.GL_GREATER, 0);
Its actually the alpha testing, not blending. They might mess with the texture blending of the font, though, which is what I was referring to.
Have you tried removing this from the code:
GL11.glEnable(GL11.GL_DEPTH_TEST);
GL11.glDepthFunc(GL11.GL_ALWAYS);
GL11.glEnable(GL11.GL_ALPHA_TEST);
GL11.glAlphaFunc(GL11.GL_GREATER, 0);
Just for testing.
Again, I'm just guessing since I don't use Slick at all.
