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Early querying of features

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Offline Qudus

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Early querying of features
« on: March 23, 2009, 15:10:13 »
hi

Is it possible on an OpenGL level (and through LWJGL) to query OpenGL features before the Display has been created?

I always query GL_RENDERER, GL_VERSION, GL_VENDOR, GL_EXTENSIONS, GL_MAX_TEXTURE_SIZE, GL_MAX_TEXTURE_UNITS, GL_MAX_VERTEX_ATTRIBS and GL_MAX_VIEWPORT_DIMS just after the Display has been created. But I would like to know these features before the Display has been created.

Marvin

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Offline Matzon

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Re: Early querying of features
« Reply #1 on: March 23, 2009, 15:16:06 »
should be possible using a pbuffer