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Using textures with LWJGL 2
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Using textures with LWJGL 2
3 Replies
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PressureDrop
5
Using textures with LWJGL 2
«
on:
October 26, 2008, 16:18:53 »
Hello at all,
are there any examples how to use/load textures with the new version of LWJGL 2? The Devil-lib was removed...are there any alternatives?
Greets!
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Matzon
2242
Re: Using textures with LWJGL 2
«
Reply #1 on:
October 26, 2008, 16:53:51 »
There are many texture loaders here and there - but slick extracted parts of "itself" to create a utils package that you can use:
http://slick.cokeandcode.com/downloads/util/
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PressureDrop
5
Re: Using textures with LWJGL 2
«
Reply #2 on:
October 26, 2008, 17:31:56 »
Thank you for the fast reply!
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PressureDrop
5
Re: Using textures with LWJGL 2
«
Reply #3 on:
October 26, 2008, 19:25:09 »
Sorry again,
do you have a snippet of code showing how to use the slick-library?
Thanks in advance!
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