Using textures with LWJGL 2

Started by PressureDrop, October 26, 2008, 16:18:53

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PressureDrop

Hello at all,

are there any examples how to use/load textures with the new version of LWJGL 2? The Devil-lib was removed...are there any alternatives?

Greets!

Matzon

There are many texture loaders here and there - but slick extracted parts of "itself" to create a utils package that you can use: http://slick.cokeandcode.com/downloads/util/

PressureDrop


PressureDrop

Sorry again,

do you have a snippet of code showing how to use the slick-library?

Thanks in advance!